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Mobile engineering is choosing what must belong to the device, what can be shared, and what has to keep working through interruption. We use Swift and Kotlin, React Native, or a governed WebView shell according to the product — then engineer lifecycle, permissions, offline state, device capabilities, accessibility and store delivery as first-class contracts.
These are mobile responsibilities before they are framework choices. The tools show where our work has landed; each linked section explains the engineering contract behind them.
| Layer | What we use |
|---|---|
| Platform & application shape | Swift / SwiftUIKotlin / ComposeReact Native / ExpoHybrid WebView |
| Application architecture | Unidirectional stateMVVMKotlin MultiplatformPlatform adapters |
| Native SDK & module engineering | Kotlin / SwiftReact Native modulesCocoaPodsGradleTyped events |
| Navigation & lifecycle | Native stacksExpo RouterDeep linksState restoration |
| Device capabilities | BLECameraLocationMotionPushBackground services |
| Offline data & sync | SQLite / SQLDelightLocal cacheWorkManagerConflict policy |
| Hybrid WebView contracts | Typed bridgeOrigin policyHealth watchdogsNative handoff |
| Media & performance | Native playbackResumable uploadImage pipelinesPerformance budgets |
| Testing & accessibility | Unit testsSensor simulationUI automationDevice QAVoiceOver / TalkBack |
| Release & operations | EAS BuildFastlaneSDK distributionStore rolloutDiagnostics |
The first mobile decision is where the product needs platform fidelity, device access and independent release control. We choose Swift and SwiftUI, Kotlin and Jetpack Compose, React Native with Expo, or an explicit hybrid shell from those requirements. Code reuse matters, but it follows the interaction, hardware, lifecycle, performance and team constraints rather than overruling them.
We can work inside other serious mobile stacks. These are current choices, not the edge of our capability.
A mobile codebase has to remain understandable through view recreation, process death, intermittent connectivity and years of SDK changes. We separate presentation state, domain rules, data access and platform capabilities, then decide which layer can be shared. Native UI can sit over common Kotlin domain and persistence code; React Native can isolate Expo and native APIs behind typed adapters; a hybrid shell can keep its bridge contract independent of its screens.
A shared codebase should reduce duplicate decisions. It should not hide platform behaviour behind conditionals spread through the UI.
A cross-platform SDK is a compatibility surface across several runtimes: the underlying iOS and Android frameworks, the Swift and Kotlin adapters, the React Native bridge, the JavaScript or TypeScript API, and every consumer build. We design that surface deliberately, preserve platform differences where they matter, and release it with the documentation, sample applications, testing hooks and version evidence expected of a maintained product.
A native module is not finished when it compiles in the example app. It is finished when a consumer can integrate, upgrade, diagnose and test it without reading its internals.
Bluetooth, camera, location, motion, notifications, biometrics and background work are not library checkboxes. Each capability has permissions, unavailable states, operating-system limits and privacy consequences. We isolate it behind a narrow interface, request access in context, explain the value before the system prompt, and design the useful path when access is denied or hardware disappears.
The operating system owns the final permission decision. The product owns whether that decision is understandable and recoverable.
Offline is not a banner shown after a failed request. It is a decision about which data is authoritative, which actions can be queued, how freshness is communicated, and what happens when two devices change the same record. We keep a bounded local model, record pending operations durably, make retries safe, and reconcile against the server without silently discarding user intent.
A cache accelerates a read. An offline model preserves a user workflow. They require different guarantees.
A serious hybrid application is a native host with a governed web runtime—not a full-screen browser. We define the bridge as a versioned API, keep native capabilities narrow, permit only trusted origins, and supervise both document loading and web-app readiness. Navigation, external URLs, process termination, slow starts and bridge incompatibility all receive explicit policy and recovery UI.
A WebView reduces duplicated interface code only if the bridge, lifecycle and failure states are engineered as first-class mobile behaviour.
Mobile performance includes launch time, frame stability, memory pressure, battery, radio use and package size. We measure on representative physical devices, keep image and list work away from the critical interaction path, stream large media, and move playback or capture into native components when the web or JavaScript runtime cannot meet lifecycle and resource requirements.
A smooth simulator is not a performance result. Low-memory devices, slow storage, poor networks and background transitions are part of the benchmark.
The fastest mobile tests hold domain rules, route parsing, bridge policies and sync decisions outside the UI. Integration tests then prove storage, permissions, native modules and network adapters; a smaller UI suite protects critical journeys on supported OS versions and devices. Accessibility is part of those contracts, including semantics, focus order, dynamic type, contrast, reduced motion and touch targets.
A screenshot-perfect UI can still be unusable with a screen reader, large text, one hand, a hardware keyboard or an interrupted network.
Mobile delivery combines source, native dependencies, environment configuration, signing identity, store metadata and server compatibility. We automate reproducible builds, separate product and environment variants, distribute betas early, stage production rollout and connect crashes and performance regressions to the exact release. Because rollback is constrained by store review, compatibility and remote controls are designed before launch.
On mobile, “roll back” often means waiting for another reviewed binary. Safe releases depend on compatibility, staged exposure and remote containment.
We have engineered the mobile seams that fail outside the happy path: BLE and sensor state, background location, durable local queues, typed native bridges, deep-link routing and media handoff. Those systems recover after process death, restart and app upgrades, expose permission and battery restrictions, and reproduce device events for testing.
Team Foundry is our software factory — what the team uses day in, day out to deliver projects. It accelerates the work and validates it: every change arrives with the checks it passed, the session that produced it, and a person accountable for it.
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